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GOKCE ONUR

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Gökçe Onur is a 3D visualization artist and director. She studied Mathematics in İzmir University of Economics with full scholarship. Then she went to the Hacettepe University and graduated from Computer Animation and Game Technologies with MSc. After working on projects for various companies and music videos as a 3D artist or animation director. After working as a 3D artist at augmented and virtual reality sector and several freelance animation works, she is currently working at Garawell Games as a 3D Game Artist.

Modeling with both low and high poly, UV mapping, rigging and animating both characters and mechanical objects in Autodesk Maya, giving details in Zbrush and texturing in Substance Painter or Photoshop is her expertise. Also, she has an experience with Unity, still in the learning process of Unreal Engine. Optimizing the models and texture maps for AR apps and different VR glasses is an area that she has also experienced. Compositing in After Effects and Da Vinci Resolve, making 2D animations in both Adobe Animate and Photoshop are the programs that are used in her works.

Both 3D and 2D techniques is used in her animation projects. Her first film 'Fluid' was shown in 16 film festivals. 

She is creating more with passion, eagerly for digital arts.

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